
export class AttackData {

    attackRange: number

    skillRange: number

    coolDown: number

    minDamage: number

    maxDamage: number

    cirticalMultipler: number

    cirtialChange: number

    public ApplyWeaponData(data: AttackData){
        this.attackRange = data.attackRange
        this.skillRange = data.skillRange
        this.coolDown = data.coolDown
        this.minDamage = data.minDamage
        this.maxDamage = data.maxDamage
        this.cirticalMultipler = data.cirticalMultipler
        this.cirtialChange = data.cirtialChange
    }


}